Summoners War – Novice Guide

Summoners War is a RPG for the smartphone or Tablet Computer. It functions on both the Android and IOS. It is reminiscent of this Final Fantasy combat system with a special automatism.
This small guide will let you amount it quickly and to get in the video game as fast as you possibly can, once you begun Summoners War.

Fast leveling
Summon and feed monsters
Besides the typical leveling in dungeons or scenarios (areas on the map), you’re able to summon creatures through scrolls. From the rarest case, you receive a monster that helps you. That’s the reason it is possible to utilize most creatures to present your creatures experience points. Make use of the Upgrade Shexagram construction, select your monster that is leveled and then select the monsters to become fed or forfeited.
Care: The creatures that are fed disappear! Be careful not to feed one of your creatures inadvertently. You shouldn’t feed natural 4* or 5* monsters.
Angelmons has her quite infrequently. They are sometimes dropped from the dungeon of their respective item or purchased inside the shop. They have been for sale as lvl5, lvl 10 and lvl 1-5 (maximum ).
Measure your Angelmons up and wake them!
Take them, once you have them on lvl 1-5. If gets got the part of this Angelmon, there’s still another boost of experience! So, if you are able, feed to exactly the same elements.

50 buddies add
Since you should have already noted; you are able to summon monsters through alleged social points. You’ll want 100 points per rally.
You can acquire 10 SP and offer a gift to him, which means you get the following 10 SP. Therefore you obtain 20 social points per friend every day. That’s 1, 000 SP, which means 10 creature summonses that are additional.
Tip: Utilize the ingame discussion (simply possible from lvl 8) to draw attention for you. Only write some thing similar to”please add me personally for social points” or something.
Usage and enhance runes
In the area you get runes, with that you are able to give your monster additional attack power in the set. The following things will cross your path: 2/4/6 atk % atk%, if you have already read other guides.
The reason : Rune places 1, 3 and 5 capture adjusted attributes. For the even numbers 2.4 and 6, these vary. Thus a rune might receive def%, atk percent hp, H P percent, atk and stuff. Atk % Runes are a location that is good, if you would like to visit strike power!
As for skill, when you have a take a look at the monster, then you can press on on the city button. There very much her opinions from different players and eigtl. Consistently a proposal about which runes (sets & attributes) touse.
I see that the set bonuses aren’t used since the rune system is not understood.
Each group should have a number of runes for the incentive. By way of instance, the energy rune setup requires 2 runes. Since you’ve got 6 slots, then you can use 6 Energy Runes, giving you 3x the bonuses!
The Fatal Set, nevertheless, demands 4 runes. You need two Energy and 4 Fatal Runes, if you would like to construct a Fatal/Energy Place.
You can Find the runes from the scenario areas or in the dungeon:

Dragon/Dragon: Violence, Focus, Guardian, Frost, Protection, Revenge

At the beginning you should attempt to farm runes as you possibly can. That is weaker.
Awakening monsters
When you wake up your monsters, they get much stronger (the basic values grow ). Under the thing”Awakening” you could see exactly what essences you need to it. The element-specific essences can only be found at the respective dungeons. These item dungeons are open around the following days:

There are still events on week ends.
Worth a monster
Garuda 2* (Water) -> Konamiya — Quite great Cleanser+ a few Heal (removes detrimental ramifications of allied monsters), replenishes Attack Bar and can stunne opponents (6* value)
Inugami 3* (Light) -> Really excellent Healer + Def Break (Can you get on Sundays. There is definitely an SD (=puzzle Dungeon)
War Bear two * (Wind) -> Ramagos — Plenty of HP and the next skill does as much damage as he lost to HP! (If your Ramagos gets 20,000 lives left over and only about 5,000 left, then it will do 15,000 damage!)
Yeti 2* (Fire) -> Tantra – Create a HP sign and cure yourself
Howl 2* (Water) -> Lulu – Good Healer and Supporter
Elf 2* (Wind) -> Shannon – Valuable Attack along with Def-Buff Skill – especially to Cairo’s Dungeon
Greif 3* (Wind) -> Bernard – Returns Attack along with D E F debuff and Rate (6*-value)
Harg 3* (Fire) -> Racuni – Passive ability eliminates Upto two harmful Results of the ally together with the lowest HP and fixes HP with 10%
Magic Knight 4* (Water) -> Lapis – You will get it like a quest reward and also be one of your first 4* monsters
If they are awakened their potential unfolds!
But, I often get to know that at the chat you’ll be able to ask if a monster should be kept by you or if it is food. Are you really unsure, ask from the chat!

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